The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. The biggest drawback of strategics are that conquered land takes ages to rebuild. Nukes help a lot. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Press J to jump to the feed. Information, Frequently Asked 66. Read our Hearts of Iron 4 DLC guide. I didn't know they targeted Airbases first. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. within the strategic region by clicking on the proper button. Attacking an enemy province in bad weather or bad terrain. Another fun fact is that this is in global hours, but day/night is calculated in local hours. Is the strat bombers worth it. Destroys ships that lie in port. It's a bit of a niche area. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . An air wing may be assigned up to one ace only. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . An air wing may be created only if there are sufficient planes and service manpower available. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. 2% comes from radar. It is VERY effective, but numbers play a big part. In this guide, youll be shown what division templates are best, supported by actual calculations. If you like it, I would very much appreciate if you'd follow me on Spotify. Is there a template that negates this, other than the Ancient CAS? Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Tank designs before 1940 are not included; their design should be similar to the designs listed below. When attacking ships, the probability is [13]. All rights reserved. Engages enemy fighters and shoots down enemy CAS/bombers. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Wings with this mission will participate in land combat throughout the strategic region. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Valve Corporation. i was responding to that second part. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. With 48 CAS present, the bonus would be +22.2%. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Cripple that economy. Air superiority. Drops supply from the air to units without supply, preventing attrition to your units. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. 90% -> 99%. At the same time I will . It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Oh, and you have to wait. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. JavaScript is disabled. the night penalty is -90% for planes, not -50%. Tanks have a high supply usage, logistics company reduces their supply usage significantly. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? The number of airplanes involved in a port strike is increased by the port strike value (e.g. Support companies are typically very cheap and provide strong bonuses to your divisions. Scout plane: Provides intel on enemy troop compositions. Does this modifier work ? Example: A battle takes place in a forest province (-10% enemy air superiority). You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Strats can completely cripple the enemy, but requires a lot of IC. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. None of the plane's attributes have an influence on the effectiveness of anti-air. (this information is out of date the By Blood Alone DLC completely changed air technology). Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Air wings can be assigned to various missions. Questions, Paradox The effective and hard cap that scout planes can contribute to intel are. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Averaged over a long time, they will shoot down planes every time they are attacked. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Bombs enemy ships. The enemy side's average division air attack is . The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Through Officers of the Service Role focus. Is this true? No, they're worthless. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Read the rules though as they are often banned. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. strategic, tactical, CAS, NAV ? Wings with this The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. Scout planes can only contribute up to 20-30% of intel in a given area. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. They're generally pretty useless. I've been told that you should use either CAS or Strats. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Bomb their airbases until they've no room to fly from. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. 3. could you retest it in the arctic? Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Since intel is are not that good, don't bother building them. CAS planes. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Each plane assigned to the attack rolls to hit a target. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. This page was last edited on 21 February 2023, at 12:35. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Damage will reduce the capacity the base can hold until repaired. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. [14], Available for: Fighter (needs to be unlocked by country rule). yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Is it worth building strategic bombers? supposedly this was fixed in v1.9.1 in an. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. I take it it destroys factories, but how does it affect other players more than the AI? Strats can completely cripple the enemy, but requires a lot of IC. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. tacticals & modded aircraft. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. The poor AI can't defend well against bombers. military factories. open.spotify. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. That's really useful information. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Divisional anti-air (AA) weapons reduce the damage from CAS. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game).