As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Hits overhead, but is very reactable. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. : 14 different dream interpretations related to the / and /bet you see in your dream. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Giovanna has red hair and a tanned skin complexion. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Don't take this seriously. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Best Match. Most things Leo does round start loses to Ram's. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. If the first hit of a combo, applies an additional +20. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. The time before an attack is active including the first active frame. 2S is also still useful. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. He's too fast, period. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . The hard knockdown can grant good okizeme. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Sol has some of the strongest defensive tools in the game. . He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Toggle menu. - Difference between the tier scores from today and . He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Vote for tiers. It's 31 frames meaning it's very much reactable. Sol stabs downward with his sword. I literally can't even play the game against Chipp. For me it's one of the worst matchups. Sol's faster strike invincible reversal. ), but it's probably time to finally make an exception here. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. A lunging gut punch. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Sol Badguy's Guilty Gear Strive tier match ups. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. How much R.I.S.C. 24. There are a ton of interesting results that can be seen from this. Here's how you can play Anji Mito in Guilty Gear Strive. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. 6P the dolphin so you can use rekkas to get your hard knockdown. Sol's primary pressure tool, and flexible combo starter. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Important tool for landing Clean Hit Volcanic Viper in the corner. 26. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Sol Badguy vs. Ramlethal - 18. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Press J to jump to the feed. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. You don't like having to work your way in against characters that outrange you. The lower the tier, the weaker the character. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Occurs after Startup. Will lose to any attack before the super freeze but will not waste any Tension in doing so. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. No Axl allowed everyone hates that mofo. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Be ready to jump! Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. GIJ&IK - Desktop. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Guess like your life depends on it. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. 0% 100%. I love him so much. Has much better range than the animation implies, enough to hit from round start. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. 28. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. A window in which to cancel a move. Match-up is in Nago's favor. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. https://github.com/PapstJL4U/fgMetagame. sweep that can slip under many attacks. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. This can be caused by crouching, certain moves, and being short. His damage is good but not great. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. It's way too much work for one person. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Both hits are air jump and air dash cancelable. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Combos into 5H as far as near max range or 2H at close range. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Above her head floats a cracked yellow halo. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Wall Damage when hit raw is increased to 700 (900). Proper conditioning is a huge part of Sols gameplan. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. At long range, you can use Banjoneto to hit Chaos. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Did you mean? I "modernized" the Blinkitys version to be more accessible. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. It can clip him which puts him into a stagger state, allowing Ram to get in. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Character Strategy pages generally have at least some basic counter-strategy. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Upward swipe that hits overhead pretty quickly. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. It loses to throws, so try to only use it if the opponent isn't at point blank range. Will force a Wall Break if the opponent touches the corner. Giovanna vs Happy Chaos Matchup Knowledge. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Jack-O is a woman with green eyes and red hair. For Example: 2369 for a j.236 input. This technique is colloquially referred to as "Run Flame." If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Best Match. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Links into c.S on Counter Hit for a decently powerful conversion. Second hit can Clean Hit at close range. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. You should be gaining ground when you block it, not getting pushed back. The difference between the attacker's recovery and the period that the opponent is in hitstun. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Hits twice. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Knocks opponent away and causes slight ground bounce on air hit. Sol Badguy; People just love playing as Sol. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Be ready to fuzzy a lot when she's on you. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Vote for Leo's tiers . It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Slower than 5P and 5K, but hits lower to the ground. That being said, f.S's pushback means that there are ranges where 5H will whiff. If he values his life at least. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead.